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025 Why Mod?

posted Oct 5, 2011, 8:18 AM by A. Wizard   [ updated Nov 1, 2011, 6:42 AM by Félix De Portu ]
So many of you may be wondering about the new Craftbukkit plugins I have installed to Ravenkraft. Here is a brief explanation of each and my position on server mods:

I understand that most of you came to this server because it is not heavily modded.  I will keep is as close to vanilla as I can, but there are certain mods that I feel are required to enforce the rules and others that just make up for some of the broken and/or missing features in vanilla minecraft.

Chunkregenerate [ADMIN] Allows me to reset any chunk to its original state.

EnderGuard [FIX/MECH] Protects your world from those thieving endermen.  They are taking this out in 1.9 anyway.  I, for one, am sick of patching holes.

MapClone [FIX/MECH] Allows for the creation of shared maps.  Clone a map and give a copy to a friend. The crafting recipe is OPP, PIP, PPP where O is original map, P is paper and I is an ink sac.  Hold shift while crafting.  This recipe makes 2 maps.

NoCheat [ADMIN] Blocks most cheat attempts.

WorldEdit [ADMIN] I will use this to import our creations to our 1.9 world, but it does a host of other things including generating snow and counting blocks.

Hawkeye [ADMIN] Logs player actions and allows me to find thieves, etc.

MOTD [ADMIN] Allows me to issue a Message Of The Day upon server logon.  I will not however, use timed announce plugins.  I find them to be obnoxious.

obuJustShutTheHellUp [ADMIN] - Allows me to filter the console log and make it easier to read.

I would like to reintroduce Wormhole X-Treme that we had on our old server, but would like to hear your opinions about it before I do.  If you have ever seen Stargate SG-1, you should already know what this does (its exactly like the show.)  For those of you who have not, you can read about it here.  Let me know in game what you think.

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